[Cuis] ContentPack

Juan Vuletich juan at jvuletich.org
Fri Feb 8 09:52:49 CST 2013


Hi Hannes,

The problem is that jpeg is lossy. So each time we cycle a Form through 
ContentPack we'd get different bits. I think PNG is the way to go.

Cheers,
Juan Vuletich

On 2/8/2013 11:21 AM, H. Hirzel wrote:
> Hello
>
> I have updated https://github.com/hhzl/ContentPack
>
> Forms are now stored in source code JPEG encoded in a ByteArray. The
> example content file
> Add-Ons-ContentPack-Examples-hjh.1.mcz which takes 4.7MB now only takes 0.5MB.
>
> However at the moment all instances of class Form are stored as JPEG.
> No PNG. I have to figure out how to do this distinction.
>
> Regards
> Hannes
>
> On 2/5/13, H. Hirzel<hannes.hirzel at gmail.com>  wrote:
>> Yes, I'd like to have your comments. I put it quite a lot of documentation.
>>
>> As written earlier I think the next step will be to store the
>> instances of Form differently.
>>
>> Instead of
>>
>>     aForm storeString
>>
>> something like
>>     aForm saveAsPNGon: anMemoryInternalByteStream.
>>
>>     This means to use the PNG compression algorithm which is in available.
>>
>>     Then save it with something like
>>
>>     anMemoryInternalByteStream byteArray storeString
>>
>>     or may be
>>
>>     anMemoryInternalByteStream byteArray storeString
>>
>>
>> With this the size of the ContentPack (as code) should be reduced
>> substantially (3..10 times).
>>
>> --Hannes
>>
>>
>> P.S. Please note that at the moment larger forms are split into
>> smaller forms and each is saved individually. Then they are recombined
>> again.
>>
>> With the ByteArray it is probably necessary to do the same thing.
>> Split the ByteArray into parts so that each fits into a method (in
>> terms of code size)
>>
>>
>> On 2/4/13, Casey Ransberger<casey.obrien.r at gmail.com>  wrote:
>>> I haven't had a chance to look at the implementation yet, but I should be
>>> able to do that sometime tomorrow (not near a VM today) if you'd like.
>>>
>>> On Feb 4, 2013, at 5:43 AM, "H. Hirzel"<hannes.hirzel at gmail.com>  wrote:
>>>
>>>> P.S. the ABCpictures folder is 800kB on the disk whereas the source
>>>> code is 8MB uncompressed and 4MB in mcz format.
>>>>
>>>> Casey,
>>>> Did you have a look at the implementation?
>>>>
>>>> --Hannes
>>>>
>>>> On 2/4/13, H. Hirzel<hannes.hirzel at gmail.com>  wrote:
>>>>> Casey,
>>>>>
>>>>> I am not surprised that loading a single class with 8MB takes some
>>>>> time. I am actually pleased that this is possible at all.
>>>>>
>>>>> I think there is no need for further analysis in terms of speed as the
>>>>> next iteration step is clear:
>>>>>
>>>>> 'Replace the storage mechanism with #storeString for the instances of
>>>>> Form and ColorForm with writing PNG and JPG to a  RWBinaryOrTextStream
>>>>> (=memory internal stream which uses ByteArray) and store the resulting
>>>>> ByteArray'
>>>>>
>>>>>
>>>>> Regards
>>>>>
>>>>> --Hannes
>>>>>
>>>>>
>>>>>
>>>>> On 2/4/13, Casey Ransberger<casey.obrien.r at gmail.com>  wrote:
>>>>>> Have you tried profiling to look for bottlenecks? Odds are there's
>>>>>> something in particular which is making it so slow overall.
>>>>>>
>>>>>> On Sat, Feb 2, 2013 at 11:17 AM, H. Hirzel<hannes.hirzel at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hello all
>>>>>>>
>>>>>>> I published a rewrite of ContentPack [1] on
>>>>>>>
>>>>>>>     https://github.com/hhzl/ContentPack
>>>>>>>
>>>>>>> It includes tests and documentation. It can deal with larger
>>>>>>> instances
>>>>>>> of class Form and ColorForm. It splits them so that they are stored
>>>>>>> in
>>>>>>> several compiled methods.
>>>>>>>
>>>>>>> Included is an example of a part of an ABC book, 4MB compressed, 8MB
>>>>>>> expanded.
>>>>>>>
>>>>>>> My conclusion at the moment
>>>>>>>
>>>>>>> Load time is quite long (>5 min), so a bit of patience is needed. The
>>>>>>> interesting fact is that in this test case Cuis can deal with a
>>>>>>> single
>>>>>>> class with 8MB source code; on the other side the speed is not good.
>>>>>>>
>>>>>>> In the future we need to save the content in compressed format and
>>>>>>> probably not all in the same class. However at the moment it is
>>>>>>> useful
>>>>>>> for me as-is to move content around and therefore I publish it so
>>>>>>> that
>>>>>>> I can focus on something else next.
>>>>>>>
>>>>>>> The ContentPack idea can be applied in other areas as well.
>>>>>>>
>>>>>>> Comments and code reviews are invited.
>>>>>>>
>>>>>>> Kind regards
>>>>>>>
>>>>>>> Hannes Hirzel
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> [1]
>>>>>>> From:
>>>>>>>
>>>>>>> http://www.jvuletich.org/pipermail/cuis_jvuletich.org/2012-May/000025.html
>>>>>>>
>>>>>>> ContentPack
>>>>>>>
>>>>>>> The idea is to let collaborators of art resources (graphics and sound
>>>>>>> designers) use whatever tool they prefer. For them, the resources are
>>>>>>> PNG or WAV. But we need to get them in source code, to load them as
>>>>>>> updates. ContentPack takes those external files and turns them into
>>>>>>> code (that creates live instances). Then the change set is included
>>>>>>> in
>>>>>>> the update stream. As we have the live objects, a later updates
>>>>>>> removes all that code. And we are done. Later, if we want to do
>>>>>>> another run of edition with external tools, ContentPack lets us
>>>>>>> export
>>>>>>> the resources as files, so our artist updates them. Then the process
>>>>>>> is repeated.
>>>>>>>
>>>>>>> The following is copied from the release notes of Cuis 3.3:
>>>>>>>
>>>>>>> ContentPack - A clean solution for a problem Squeak had for over a
>>>>>>> decade! (by Casey Ransberger)
>>>>>>>
>>>>>>>     Manages internal/external resources
>>>>>>>     Allows import / export to enable use of use existing artifacts and
>>>>>>> external tools
>>>>>>>     Does not depend on external files for image update
>>>>>>>     Updates done with code (enabling change sets of Monticello
>>>>>>> packages)
>>>>>>>     Avoids cruft accumulation, code for resources is removed after
>>>>>>> update
>>>>>>>
>>>>>>> All these properties are important, and ContentPack solves the issue
>>>>>>> really well.
>>>>>>>
>>>>>>> On 1/18/13, H. Hirzel<hannes.hirzel at gmail.com>  wrote:
>>>>>>>> Hello Juan and Casey
>>>>>>>>
>>>>>>>> Thank you Juan, for the elaboration with the added class comment.
>>>>>>>> When looking at updates 966, 967 and 968 I realized that I actually
>>>>>>>> have to subclass it to use it.
>>>>>>>>
>>>>>>>>
>>>>>>>> The fact that ContentPack takes care of the conversions between
>>>>>>>>
>>>>>>>> a) Live objects (as of now instances of Form and ColorForm in
>>>>>>>> dictionaries of dictionaries)
>>>>>>>> b) their representation as Smalltalk methods in a single ContentPack
>>>>>>>> subclass
>>>>>>>> c) the storage on the disk (as *.png and *.bmp)
>>>>>>>>
>>>>>>>> makes it very valuable for constructing learning and other games as
>>>>>>>> Casey points out. Actually it is a need.
>>>>>>>>
>>>>>>>> There is actually little code, but as it stands now it is difficult
>>>>>>>> to
>>>>>>>> understand because of the naming used and missing convenience
>>>>>>>> methods.
>>>>>>>>
>>>>>>>> I have started on a rewrite of the class with factoring methods and
>>>>>>>> more comments added.
>>>>>>>>
>>>>>>>> I will present the result soon for review.
>>>>>>>>
>>>>>>>>
>>>>>>>> Kind regards
>>>>>>>>
>>>>>>>> Hannes Hirzel
>>>>>>>>
>>>>>>>>
>>>>>>>> On 1/4/13, Casey Ransberger<casey.obrien.r at gmail.com>  wrote:
>>>>>>>>> Hannes, that's great. JPG support would be awesome to have;
>>>>>>>>> eventually,
>>>>>>>>> in
>>>>>>>>> some wonderful someday, it'd be cool to add support for other media
>>>>>>> types
>>>>>>>>> like mpeg and mp3, it's just a matter of having a way to bring
>>>>>>>>> disk-representations in, and some means to reduce them to base64 or
>>>>>>>>> some
>>>>>>>>> other convenient textual encoding (and also possibly the need to
>>>>>>>>> adjust
>>>>>>> a
>>>>>>>>> limitation to the size of a change set, IIRC.)
>>>>>>>>>
>>>>>>>>> One of the things I'd like to do with Cuis is games, and so
>>>>>>>>> multimedia
>>>>>>>>> support is something I care about. It's just a matter of finding
>>>>>>>>> the
>>>>>>>>> time.
>>>>>>>>> I will try to work on the documentation part soon.
>>>>>>>>>
>>>>>>>>> On Thu, Jan 3, 2013 at 6:24 AM, H. Hirzel<hannes.hirzel at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Thank you Juan, for giving more details. A follow up question
>>>>>>>>>> regarding jpg support below....
>>>>>>>>>>
>>>>>>>>>> --Hannes
>>>>>>>>>>
>>>>>>>>>> On 1/3/13, Juan Vuletich<juan at jvuletich.org>  wrote:
>>>>>>>>>>> Hi Hannes,
>>>>>>>>>>>
>>>>>>>>>>> H. Hirzel wrote:
>>>>>>>>>>>> In the meantime I found out that
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> ContentPack seems to be a persistence mechanism for a dictionary
>>>>>>>>>>>> which
>>>>>>>>>>>> may contain other dictionaries and instances of Form and
>>>>>>>>>>>> ColorForm.
>>>>>>>>>>>>
>>>>>>>>>>>> Forms are written out to the file system as *.png files and
>>>>>>>>>>>> ColorForms
>>>>>>>>>>>> are written as *.bmp files.
>>>>>>>>>>>>
>>>>>>>>>>>> Is this correct?
>>>>>>>>>>>>
>>>>>>>>>>>> --Hannes
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>> Yes it is correct. It is a bit more than that, though. Forms (and
>>>>>>>>>>> potentially other media types) can exist in three forms:
>>>>>>>>>>> 1) As external files, such as jpg, png, etc. This is the
>>>>>>>>>>> representation
>>>>>>>>>>> we need to use external tools (such as image processing apps,
>>>>>>> cameras,
>>>>>>>>>>> scanners, web, etc) to work on them.
>>>>>>>>>> Speaking of cameras. I'd like to include jpg files. However I do
>>>>>>>>>> not
>>>>>>>>>> see a support of for them. On the class side of ContentPack we
>>>>>>>>>> have
>>>>>>>>>> the method
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> mapping
>>>>>>>>>>
>>>>>>>>>>         ^ {
>>>>>>>>>>                 ColorForm ->  #bmp .
>>>>>>>>>>                 Form ->  #png
>>>>>>>>>>         }
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> 2) As methods. Non human readable, base-64 encoded binary data.
>>>>>>>>>>> We
>>>>>>>>>>> need
>>>>>>>>>>> this to be able to include such stuff in the update stream, or in
>>>>>>>>>>> packages. After we update an image, we usually delete these
>>>>>>>>>>> methods,
>>>>>>>>>>> just keeping 3).
>>>>>>>>>>> 3) Live objects in the image, for example, stored in class
>>>>>>>>>>> variables.
>>>>>>>>>>> This is to make use of them in Cuis.
>>>>>>>>>>>
>>>>>>>>>>> Most of the time, we use 3). But we need 2) for the update
>>>>>>>>>>> stream.
>>>>>>>>>>> We
>>>>>>>>>>> also need 1) sometimes to work on them. ContentPack supports the
>>>>>>>>>>> conversion between these 3 formats. The implementation is quite
>>>>>>>>>>> simple.
>>>>>>>>>>> What is really great is that Casey realized we need some tool to
>>>>>>>>>>> move
>>>>>>>>>>> comfortably between these 3 representations. And he also
>>>>>>>>>>> implemented
>>>>>>>>>>> it.
>>>>>>>>>>>
>>>>>>>>>>> Please grab
>>>>>>>>>>> http://www.jvuletich.org/Cuis/CuisUpdatesUpTo1511.zipand
>>>>>>>>>>> take a look at updates 966, 967 and 968.
>>>>>>>>>>>
>>>>>>>>>>> Maybe it is time for a bit more documentation, and usage
>>>>>>>>>>> examples...
>>>>>>>>>>>
>>>>>>>>>>> Cheers,
>>>>>>>>>>> Juan Vuletich
>>>>>>>>>>>
>>>>>>>>>>>> On 1/2/13, H. Hirzel<hannes.hirzel at gmail.com>  wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Juan and Casey
>>>>>>>>>>>>>
>>>>>>>>>>>>> Is the ContentPack something like Fuel?
>>>>>>>>>>>>> http://rmod.lille.inria.fr/web/pier/software/Fuel
>>>>>>>>>>>>> (BTW it is now available for Squeak as well, see announcement
>>>>>>>>>>>>> on
>>>>>>> the
>>>>>>>>>>>>> Squeak list)?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I found class 'ContentPack', I copy it in below. The nice thing
>>>>>>>>>>>>> is
>>>>>>>>>>>>> that it only has 11 instance methods and 7 class methods.
>>>>>>>>>>>>> However
>>>>>>>>>>>>> most
>>>>>>>>>>>>> of the comment I do not understand.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I copy in the class comment below.
>>>>>>>>>>>>> I put in comments in uppercase.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Kind regards
>>>>>>>>>>>>> Hannes
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>> ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>>>>>>>>>>>>> ContentPack lets you read in and write out the (supported files
>>>>>>>>>>>>> in
>>>>>>>>>>>>> the) contents of a directory on your file system. It also
>>>>>>>>>>>>> allows
>>>>>>> you
>>>>>>>>>>>>> to trivially create "messenger" subclasses that capture the
>>>>>>>>>>>>> information containted (TYPO) in these directory trees,
>>>>>>>>>>>>> including
>>>>>>>>>>>>> any
>>>>>>>>>>>>> implicit communication that's there in the structure of the
>>>>>>>>>>>>> directory
>>>>>>>>>>>>> hierarchy itself, which are captured in your changes file.
>>>>>>>>>>>>>
>>>>>>>>>>>>> NOTE: I DO NOT UNDERSTAND THIS LANGUAGE. EXAMPLES of supported
>>>>>>>>>>>>> file
>>>>>>>>>>>>> types?
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> You can then file out a change set that contains a
>>>>>>>>>>>>> representation
>>>>>>> of
>>>>>>>>>>>>> the (supported file/object types and directory structurein)
>>>>>>>>>>>>> TYPO
>>>>>>> the
>>>>>>>>>>>>> stuff on your disk, or in your image. This subclass is a dummy
>>>>>>> which
>>>>>>>>>>>>> ContentPack compiles methods into containing base 64 encoded
>>>>>>>>>>>>> data.
>>>>>>>>>>>>> You
>>>>>>>>>>>>> can load this into another image, as long as that image has
>>>>>>>>>>>>> ContentPack loaded. The filed in class can then recreate the
>>>>>>>>>>>>> ContentPack on the other end with the media files and structure
>>>>>>>>>>>>> intact.
>>>>>>>>>>>>>
>>>>>>>>>>>>> The current implementation is based on #storeString, but the
>>>>>>>>>>>>> plan
>>>>>>> is
>>>>>>>>>>>>> to change that to SmartRefStream in the long run to support
>>>>>>>>>>>>> serializing things like morphs.
>>>>>>>>>>>>>
>>>>>>>>>>>>> ContentPack instances hang onto the actual tree of media
>>>>>>>>>>>>> objects.(I
>>>>>>>>>>>>> DO
>>>>>>>>>>>>> NOT UNDERSTAND)  It has a nice simple EDSL ???? that just
>>>>>>> interprets
>>>>>>>>>>>>> an array of strings from beginning to end as a "path" to a file
>>>>>>>>>>>>> (really a series of dictionary lookups to a Smalltalk object,
>>>>>>> wherin
>>>>>>>>>>>>> the dictionaries mirror the structure of what was on the disk,
>>>>>>>>>>>>> sans
>>>>>>>>>>>>> unsupported files.) This mechanism will likely change a little
>>>>>>>>>>>>> bit
>>>>>>>>>>>>> at
>>>>>>>>>>>>> some point,
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> ContentPack came into the world a little faster than I
>>>>>>>>>>>>> expected,
>>>>>>>>>>>>> as
>>>>>>>>>>>>> I
>>>>>>>>>>>>> ended up using it to send some icons back in time to fix the
>>>>>>>>>>>>> Cuis
>>>>>>>>>>>>> update stream without having to sort my changes all over again.
>>>>>>>>>>>>> As
>>>>>>>>>>>>> such it had some unusual design pressures... it had to be able
>>>>>>>>>>>>> to
>>>>>>>>>>>>> carry information in and out of both the change set stream and
>>>>>>>>>>>>> the
>>>>>>>>>>>>> filesystem, as well as function in a slightly earlier
>>>>>>>>>>>>> (unreleased)
>>>>>>>>>>>>> version of Cuis than it was written in, and not break anything
>>>>>>>>>>>>> on
>>>>>>>>>>>>> it's
>>>>>>>>>>>>> way back up through the build to head.
>>>>>>>>>>>>>
>>>>>>>>>>>>> SENDING ICONS BACK IN TIME????
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> The code, in particular the way things are named, has not
>>>>>>>>>>>>> settled
>>>>>>>>>>>>> yet,
>>>>>>>>>>>>> and that's why this comment contains no code examples. Use with
>>>>>>> care
>>>>>>>>>>>>> and read the code first, for now.
>>>>>>>>>>>>>
>>>>>>>>>>>>> IN THE MEANTIME THE CODE SEEMS TO HAVE SETTLED OTHERWISE IT
>>>>>>>>>>>>> WOULD
>>>>>>>>>>>>> NOT
>>>>>>>>>>>>> BE IN CORE.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> Currently, .bmp import and .png import are implemented, and
>>>>>>>>>>>>> both
>>>>>>> can
>>>>>>>>>>>>> be exported. Anything you can import, you can also shuffle into
>>>>>>>>>>>>> a
>>>>>>>>>>>>> change set. Plans are in the works to support audio, change
>>>>>>>>>>>>> sets,
>>>>>>>>>>>>> and
>>>>>>>>>>>>> text files.
>>>>>>>>>>>>>
>>>>>>>>>>>>> PLEASE DO SO. GIVEN THE FACT THAT THIS CLASS ONLY HAS 18
>>>>>>>>>>>>> METHODS
>>>>>>>>>>>>> THIS
>>>>>>>>>>>>> SHOULD NOT BE A LARGE EFFORT.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'll support video if someone has a good importer, exporter,
>>>>>>>>>>>>> and
>>>>>>>>>>>>> player under the MIT license that'll work under Cuis.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Currently, objects are serialized into single methods, which
>>>>>>>>>>>>> works
>>>>>>>>>>>>> for
>>>>>>>>>>>>> small icons, but likely doesn't work well (if at all) for
>>>>>>>>>>>>> larger
>>>>>>>>>>>>> files. My intent is to add some behavior that breaks up large
>>>>>>>>>>>>> objects
>>>>>>>>>>>>> into smaller chunks so that this becomes a non-issue. I'll
>>>>>>>>>>>>> likely
>>>>>>>>>>>>> get
>>>>>>>>>>>>> to that when I've removed most of the repetitive subtle
>>>>>>>>>>>>> variations
>>>>>>>>>>>>> of
>>>>>>>>>>>>> the same recursive tree walking visitor-trick from the code,
>>>>>>>>>>>>> and
>>>>>>>>>>>>> renamed everything. I think in essence this class is slightly
>>>>>>>>>>>>> smaller
>>>>>>>>>>>>> than it is as represented currently.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hopefully I will be able to explain all of this better once
>>>>>>>>>>>>> I've
>>>>>>>>>>>>> clarified the code a bit so that I can show off some examples.
>>>>>>>>>>>>>
>>>>>>>>>>>>> YES.   EXAMPLES WILL HELP A LOT   :-)
>>>>>>>>>>>>>
>>>>>>>>>>>>>     - cbr
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 1/2/13, Juan Vuletich<juan at jvuletich.org>  wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Folks,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I think it should work ok. I don't recall doing any changes
>>>>>>>>>>>>>> that
>>>>>>>>>>>>>> would
>>>>>>>>>>>>>> obviously affect it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> BTW, a bit more of documentation wouldn't hurt, but the code
>>>>>>>>>>>>>> is
>>>>>>> all
>>>>>>>>>>>>>> there, and there's a reasonable class comment. It is just a
>>>>>>>>>>>>>> matter
>>>>>>>>>>>>>> of
>>>>>>>>>>>>>> learning and playing a bit with it.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>> Juan Vuletich
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Casey Ransberger wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Oh wow and ouch. I wrote it. My fault. I didn't document it.
>>>>>>>>>>>>>>> I
>>>>>>>>>>>>>>> expected, after I'd used it to muck with the time stream,
>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>> we'd
>>>>>>>>>>>>>>> throw it away once the paradox was resolved, but Juan liked
>>>>>>>>>>>>>>> it,
>>>>>>>>>>>>>>> and
>>>>>>>>>>>>>>> wanted to keep it.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Anyway, it's my dog and I've been terrible about feeding it.
>>>>>>>>>>>>>>> I
>>>>>>>>>>>>>>> should
>>>>>>>>>>>>>>> fix that.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Jan 1, 2013 at 9:58 PM, H. Hirzel<
>>>>>>> hannes.hirzel at gmail.com
>>>>>>>>>>>>>>> <mailto:hannes.hirzel at gmail.com>>  wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     Hello Casey and Juan
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     Good to see you active on this list.
>>>>>>>>>>>>>>>     How to I try out the ContentPack in Cuis 4.1?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     Casey mentions in another thread that it might not work
>>>>>>>>>>>>>>> anymore.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     --Hannes
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     On 12/30/12, Juan Vuletich<juan at jvuletich.org
>>>>>>>>>>>>>>>     <mailto:juan at jvuletich.org>>  wrote:
>>>>>>>>>>>>>>>> Hi Hannes,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> You might be thinking on Casey's ContentPack, that is
>>>>>>>>>>>>>>> part
>>>>>>>>>>>>>>> of
>>>>>>>>>>>>>>>     Cuis. It
>>>>>>>>>>>>>>>> allows us to use only change sets for updating Cuis,
>>>>>>>>>>>>>>> while
>>>>>>>>>>>>>>> at
>>>>>>>>>>>>>>>     the same
>>>>>>>>>>>>>>>> time, using external tools for editing resources (like
>>>>>>> .bmp,
>>>>>>>>>>>>>>>     .png and
>>>>>>>>>>>>>>>> jpg files, etc).
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>>>> Juan Vuletich
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> H. Hirzel wrote:
>>>>>>>>>>>>>>>     .....
>>>>>>>>>>>>>>>>> If I remember well you once did a package for managing
>>>>>>>>>>>>>>>     resources, right?
>>>>>>>>>>>>>>>>> Where is it?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --Hannes
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>     _______________________________________________
>>>>>>>>>>>>>>>     Cuis mailing list
>>>>>>>>>>>>>>>     Cuis at jvuletich.org<mailto:Cuis at jvuletich.org>
>>>>>>>>>>>>>>>     http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Casey Ransberger
>>>>>>>>>>>>>>>
>>>>>>> ------------------------------------------------------------------------
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Cuis mailing list
>>>>>>>>>>>>>>> Cuis at jvuletich.org
>>>>>>>>>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Cuis mailing list
>>>>>>>>>>>>>> Cuis at jvuletich.org
>>>>>>>>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Cuis mailing list
>>>>>>>>>>>> Cuis at jvuletich.org
>>>>>>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Cuis mailing list
>>>>>>>>>>> Cuis at jvuletich.org
>>>>>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Cuis mailing list
>>>>>>>>>> Cuis at jvuletich.org
>>>>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Casey Ransberger
>>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Cuis mailing list
>>>>>>> Cuis at jvuletich.org
>>>>>>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Casey Ransberger
>>>>>>
>>>> _______________________________________________
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