[Cuis] Morphic 3 sneak preview

Ignacio Matías Sniechowski 0800nacho at gmail.com
Mon Sep 15 09:49:50 CDT 2014


Thanks Juan,
This is great, great news!!!
Count on me for whatever I can be usefull.
This is amazing!
best
Nacho


*Lic. Ignacio Sniechowski, MBA*






















On Mon, Sep 15, 2014 at 11:19 AM, Juan Vuletich <juan at jvuletich.org> wrote:

> Hi Folks,
>
> It is a great pleasure to share the current state of the Morphic 3 code
> with you. Take a look at https://github.com/Cuis-
> Smalltalk/Cuis-Smalltalk-Dev/tree/master/Experimental .
>
> Morphic 3 is a new vector graphics engine for Cuis, together with the
> pixel independent Morphic framework already in Cuis, that can now be fully
> used.
>
> Disclaimer: This is not what you expect. It is not usable. But if you are
> curious about Morphic 3, you might enjoy it.
>
> The Morphic3Demo.image has the Morphic 3 packages already loaded. It is
> running the old FormCanvas graphics engine. Please forgive the weird
> looking browsers at the right, and the generally sloppy appearance of text
> everywhere. The open Workspace contains an expression that redraws the
> whole desktop using the Smalltalk version of the Morphic 3 graphics engine,
> and renders a couple of SVG demo files (found in the SVGSamples folder). I
> know, it is slow. It will be 100 or 1000 times faster when optimized a bit,
> and run as a VM plugin.
>
> Take a look at the attach, and see the details, like the guy's hair and
> the tiger whiskers over the background text, or the beer bubbles. See how
> text is at the same time crisp, non pixellated and free of color fringes.
>
> Besides the basic Vector Graphics and SVG support, the newer stuff I've
> been working on this year includes a new, good looking font based on
> http://en.wikipedia.org/wiki/Technical_lettering , proper clipping to the
> owner shape, and quick identification of the morph lying at some point. So,
> the biggest technical challenges are already solved, and it is closer to
> being good enough for building a VM plugin.
>
> References:
> http://www.defensivepublications.org/publications/prefiltering-
> antialiasing-for-general-vector-graphics
> http://www.jvuletich.org/Morphic3/Morphic3-201006.html
> The source code itself!
>
> Thanks Casey for asking for this.
>
> If you want to take part, there is plenty of stuff to be done, at various
> levels of technical complexity :)
>
> Cheers,
> Juan Vuletich
>
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> Cuis at jvuletich.org
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>
>
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