[Cuis] Morphic 3 sneak preview

Germán Arduino garduino at gmail.com
Mon Sep 15 11:02:29 CDT 2014


Indeed, great news! One of the more awaited news in the Smalltalk world in
the last years!!

Congrats!

2014-09-15 11:49 GMT-03:00 Ignacio Matías Sniechowski <0800nacho at gmail.com>:

> Thanks Juan,
> This is great, great news!!!
> Count on me for whatever I can be usefull.
> This is amazing!
> best
> Nacho
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> *Lic. Ignacio Sniechowski, MBA*
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> On Mon, Sep 15, 2014 at 11:19 AM, Juan Vuletich <juan at jvuletich.org>
> wrote:
>
>> Hi Folks,
>>
>> It is a great pleasure to share the current state of the Morphic 3 code
>> with you. Take a look at https://github.com/Cuis-
>> Smalltalk/Cuis-Smalltalk-Dev/tree/master/Experimental .
>>
>> Morphic 3 is a new vector graphics engine for Cuis, together with the
>> pixel independent Morphic framework already in Cuis, that can now be fully
>> used.
>>
>> Disclaimer: This is not what you expect. It is not usable. But if you are
>> curious about Morphic 3, you might enjoy it.
>>
>> The Morphic3Demo.image has the Morphic 3 packages already loaded. It is
>> running the old FormCanvas graphics engine. Please forgive the weird
>> looking browsers at the right, and the generally sloppy appearance of text
>> everywhere. The open Workspace contains an expression that redraws the
>> whole desktop using the Smalltalk version of the Morphic 3 graphics engine,
>> and renders a couple of SVG demo files (found in the SVGSamples folder). I
>> know, it is slow. It will be 100 or 1000 times faster when optimized a bit,
>> and run as a VM plugin.
>>
>> Take a look at the attach, and see the details, like the guy's hair and
>> the tiger whiskers over the background text, or the beer bubbles. See how
>> text is at the same time crisp, non pixellated and free of color fringes.
>>
>> Besides the basic Vector Graphics and SVG support, the newer stuff I've
>> been working on this year includes a new, good looking font based on
>> http://en.wikipedia.org/wiki/Technical_lettering , proper clipping to
>> the owner shape, and quick identification of the morph lying at some point.
>> So, the biggest technical challenges are already solved, and it is closer
>> to being good enough for building a VM plugin.
>>
>> References:
>> http://www.defensivepublications.org/publications/prefiltering-
>> antialiasing-for-general-vector-graphics
>> http://www.jvuletich.org/Morphic3/Morphic3-201006.html
>> The source code itself!
>>
>> Thanks Casey for asking for this.
>>
>> If you want to take part, there is plenty of stuff to be done, at various
>> levels of technical complexity :)
>>
>> Cheers,
>> Juan Vuletich
>>
>> _______________________________________________
>> Cuis mailing list
>> Cuis at jvuletich.org
>> http://jvuletich.org/mailman/listinfo/cuis_jvuletich.org
>>
>>
>
> _______________________________________________
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> Cuis at jvuletich.org
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>
>


-- 
Saludos / Regards,
Germán Arduino
www.arduinosoftware.com
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