[Cuis] Warning: Linux users -- you may not be running the VM you think you are
Juan Vuletich
juan at jvuletich.org
Mon Nov 4 15:12:34 CST 2013
Hi Ken,
On 11/2/2013 11:48 PM, Ken.Dickey wrote:
> KenD> >
>>> Or would it make more sense to
>>> drawOn: aCanvas withScale: aScale
>>> as a morph could have multiple views, at different scales?
> Juan Vuletich>
>> Right now, the #drawOn: message doesn't need a scale, because the
>> coordinate transformation from the Morph's to Display's is built into
>> the Canvas.
> The idea was that the morph being rendered might present a different display at a different resolution/scale. Hence the need for a scale argument.
>
> An analog clock, when small, is harder to read than the digital equivalent. Google Earth uses different images as resolutions change, ...
>
> Anyway, not our problem this week.
>
> Cheers,
> -KenD
>
Yes, I see. Sometimes something like that will be needed, and that
breaks the simplicity and uniformity of the ZUI. This is one of the
_really_ interesting problems we'll face once Morphic 3 is out.
Cheers,
Juan Vuletich
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