[Cuis] Warning: Linux users -- you may not be running the VM you think you are

Ken.Dickey Ken.Dickey at whidbey.com
Sat Nov 2 21:48:29 CDT 2013


KenD> >
> > Or would it make more sense to
> > 	drawOn: aCanvas withScale: aScale
> > as a morph could have multiple views, at different scales?

Juan Vuletich>
> Right now, the #drawOn: message doesn't need a scale, because the 
> coordinate transformation from the Morph's to Display's is built into 
> the Canvas. 

The idea was that the morph being rendered might present a different display at a different resolution/scale.  Hence the need for a scale argument.

An analog clock, when small, is harder to read than the digital equivalent.  Google Earth uses different images as resolutions change, ...

Anyway, not our problem this week.

Cheers,
-KenD




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